Commander sounds like an interesting format to me, but I've yet to try it because the

cards keep driving me away -  Before devoting a lot of time to working out a

strategy, I have to consider all the experience that I have being dissatisfied with the

results of my attempts to dominate Standard. I
have made quite a few unique

designs that gave me great command over my opponents, but orchestrating them

always turns out to be flimsy - the decks being commonly used are simply too

extreme. As for this land, I'll point out the obvious: It would be a powerful addition in

the case that your commander was muchas multi-colored, ideally a 3 or 5 color

identity. However, the format rules that only basic lands will be allowed in numbers

larger than 1 in your deck. So... 1 random Command Tower is not as beneficial as it

would be if you could have 4. In which case, using a muchas multi-colored card for

your commander should not weigh heavily on your decision - the bonus is rather

weak. You might be better off using a mono-colored commander, and reap the

benefits of having perfect land. The point of Command Tower would be to make you

more versatile. I'd like to see this work, but the limitation destroys the potential

benefit of its existence. Why make such a mediocre card? It just seems to me that

things haven't been balanced properly. While having a more prismatic setup does

inherently lend a lot of power, only one Command Tower is probably insufficient.

What if a new type were created, giving an exception to the rule? 4 of every

non-basic land available would be too much, but only 1 is too little. What if you could

use, say, 3 Command Towers in your deck. Other non-basics should likely be left at

1, but Command Tower, being a Commander-specific card, might be granted a

special ruling, to allow for a better balance and dynamic in this format.
Throne of Eldraine
ELD Land