Here's a card type that you'll want to think about - creatures with Flash ability.

Being that this one is particularly large (largest in Standard today), it is

potentially very valuable. I say that because using Flash does not incorporate the

usual risk associated with casting large creatures - You can simply wait until your

opponent's end step, cast your creature (provided he won't counter), and have

all your Mana available at untap. That way (as you'll be using counter spell), you

are ready and armed to defend your investment. With this card on the board, you

may be in a position to finish the game. It allows you to buy a strike for 7

damage a turn (with Unblockable), or draw the extra cards you might need - You

might consider going "all-in", and sacrifice your lands to deal this damage and

finish the game. Your archetype might be a setup to achieve that result - Gain

the position you need, and finish the opponent off in a few turns. The

Unblockable ability is more valuable, for the cost, but if you ARE committing to

an attempt at your opponent's life, sacrificing available swamps for draws might

make victory more certain. The exile ability connects with Library destruction -

Even if you aren't trying to simply run them out of cards, you can utilize the

opponent's graveyard to return this card to hand. It combos well with Drown in

the Loch, for that reason - So your archetype will ideally involve a fair amount of

Library destroying effects.
Throne of Eldraine
ELD Multi