I like this card because it reminds me of one of the original decks that I constructed with

physical cards. I used lots of fliers (mostly "griffin"-type) that had first strike, because

my best working theory at the time was to win in combat, and I considered those the

most important abilities in dominating the field. It turned out that the casting costs were

too high to be truly effective against other decks, but I still like those abilities when

dealing with basic combat situations. I think, in the current game, combat isn't

highlighted, and winning the game is much more about loop-holes than fundamentals -

But, if you're trying to deal damage with creatures, the best way to do it is to use the

"original" unblockable ability, Flying. Then, if you ran into trouble in the sky, First Strike

is your best friend - It can go a long way to cover you on defense (stack defenders to

kill without taking damage), or in combination with white or green instants, make your

creature a sure victor in combat. So, this card can certainly help in fundamental combat

situations, but the game needs to highlight (by design) those situations, or it renders

such fundamentals useless - And, it's just wrong to have built your deck with sound

fundamentals, only to have your good thinking subverted by cheap tricks. Sorry kids, the

thought didn't count. Stay tuned for more Future Sight!
Zendikar Rising
ZNR Artifact