This card will apply to anything that cites color, primarily protection abilities. There also are white cards that prevent damage from sources of a specific color, blue cards that can control a card of a specific color, and black cards that allow you discard cards from your opponent's hand, of a specific color. To study the options, simply search "color" in the gatherer, and add "choice" for other manipulation options. Since this is an enchantment that affects every nonland permanent in play, it will make those permanents vulnerable to things like Hibernation, which returns all green permanents to their owner's hand (low-cost, massive-effect). In that case, you could be setup to counter your opponent's most important permanent spells, because the return applies to late-game play, and has a converted mana-cost of only 3. Color manipulation, perhaps, allows for some of the most powerful combinations in the game - I will have to study them myself further before I can report my most interesting finds. |
