I have some experience using this card in my Knight archetypes, so here's what I found out

about it  - While I enjoyed using an aggressive-style Knight archetype, I found that it was

often underpowered or unreliable against the most prominent "pro" archetypes. I tried

including the Embercleave (often using it on this card to pass defenders), along with knights

that buffed each other (and sometimes the Steel Lance). It was cool, but inconsistent. There

really is no defying the current scheme of things, as much as I have tried, and I'm giving up

on my creative efforts. Until the Wizards decide to recognize that their game is overrun with

players who want a cheap thrill at cheating, I can't give them my time. Cheap tricks need to

be thrown out in favor of fundamental mechanics. Look at this card, for example: While the

archetypes that it can create may still be too extreme, it is good practice to utilize its

function correctly. If you're getting fed an extra card every turn, make your deck feed you

the right tools. They are drawing extra cards too, so maybe you want to destroy

permanents, or (if a control-style deck) you might need to pack discard capability. That

might be the way you switch out in the sideboard, being the primary dichotomy -

Permanent/Impermanent. Whatever the opponent draws, they either hold it or play it, and

you can formulate to attack either situation. The card doubles as an excellent means of

striking the opponent - along with the rest of your force, the attackers can pack a very

powerful punch with the given knights currently in play. The fact that knights can be buffed as

a group, and that its menace ability draws attention away from the Stormfist Crusader (the

other attacking knights being more blockable), leaves it open to deal its damage - Potentially

giving you an opportunity to utilize that unblocked damage. I chose to lay down

Embercleave on the unblocked creature, giving it double strike, often winning the game. It

has to be worked out correctly, and the Stormfist Crusader by itself isn't powerful enough to

kill the opponent early on - So this is an example where winning will take a lot of thought on

your part, rather than being handed the easy and absolute victories that you're used to

relying upon. Step out of your comfort zone, because (if the game is to be taken serious, or

have a future) the new scheme of things won't allow you to win so easily.