I have some experience using this card in my Knight archetypes, so here's what I found out about it - While I enjoyed using an aggressive-style Knight archetype, I found that it was often underpowered or unreliable against the most prominent "pro" archetypes. I tried including the Embercleave (often using it on this card to pass defenders), along with knights that buffed each other (and sometimes the Steel Lance). It was cool, but inconsistent. There really is no defying the current scheme of things, as much as I have tried, and I'm giving up on my creative efforts. Until the Wizards decide to recognize that their game is overrun with players who want a cheap thrill at cheating, I can't give them my time. Cheap tricks need to be thrown out in favor of fundamental mechanics. Look at this card, for example: While the archetypes that it can create may still be too extreme, it is good practice to utilize its function correctly. If you're getting fed an extra card every turn, make your deck feed you the right tools. They are drawing extra cards too, so maybe you want to destroy permanents, or (if a control-style deck) you might need to pack discard capability. That might be the way you switch out in the sideboard, being the primary dichotomy - Permanent/Impermanent. Whatever the opponent draws, they either hold it or play it, and you can formulate to attack either situation. The card doubles as an excellent means of striking the opponent - along with the rest of your force, the attackers can pack a very powerful punch with the given knights currently in play. The fact that knights can be buffed as a group, and that its menace ability draws attention away from the Stormfist Crusader (the other attacking knights being more blockable), leaves it open to deal its damage - Potentially giving you an opportunity to utilize that unblocked damage. I chose to lay down Embercleave on the unblocked creature, giving it double strike, often winning the game. It has to be worked out correctly, and the Stormfist Crusader by itself isn't powerful enough to kill the opponent early on - So this is an example where winning will take a lot of thought on your part, rather than being handed the easy and absolute victories that you're used to relying upon. Step out of your comfort zone, because (if the game is to be taken serious, or have a future) the new scheme of things won't allow you to win so easily. |
